A faithful port of the open-source ORE board-game miner to Robinhood Chain. 25 squares. One round every minute. Provably fair entropy picks one winning square — winners split the pot and the round's $LODE emission.
START MINING ▶Pick any of the 25 squares on the board and deploy ETH onto it. The mining window lasts 60 seconds, then a 15-second intermission.
At round end, commit-reveal entropy picks one winning square — a uniform 1-in-25. The secret was committed before the round opened, so nobody can re-roll.
Miners on the winning square get their stake back plus the losers' pot split pro-rata (minus a 1% fee and a 10% vault cut) — plus the round's $LODE emission. If nobody is on the winning square, the whole pot is vaulted.
Every resolved round with winners mints exactly one $LODE. A fixed, halving-free drip — no boosts, no multipliers.
Emission stops forever at 5,000,000 $LODE. All of it is mined on the board — no premine allocations from the game.
Each round's +1 LODE is either split pro-rata among all winners, or awarded solo to a deployment-weighted top miner — a fair coin decides.
+0.2 LODE accrues into the motherlode pool every round. On 1-in-500 odds the entire pool pays out at once, split among that round's winners.
Before each round opens, the server generates a random secret and publishes its sha256 hash — the commitment — with the round.
At resolution the secret is revealed alongside the result. The winning square is derived deterministically from sha256(secret + ':' + roundId).
Anyone can check that sha256(secret) equals the pre-published commitment and re-derive the winning square. No re-rolls, no house thumb on the scale. Verification steps ▶
Each round takes a 1% protocol fee, and 10% of winners' pot goes to the vault. Empty-square rounds vault the entire pot (minus fee).
Vaulted ETH fuels buy-and-bury: once $LODE trades, the vault buys $LODE from the market and buries it permanently, shrinking circulating supply.
The board tracks an EMA of ETH spent per $LODE mined — a live production-cost oracle for the token, straight from the game itself.